Companies · disclosed in a quarterly report
Riot Games’ documented purchase price, and the valuation nobody filed
In November 2011 Tencent told its shareholders it had paid $231 million in cash to raise its holding in Riot Games from 22.34% to 92.78%, taking control of the studio; it acquired the remainder in December 2015. That disclosure is a document filed by a listed company with its investors. The multi-billion-dollar valuation routinely attached to Riot Games is not in any filing, and this page does not print it as one.
- Disclosed consideration, Tencent quarterly report, November 2011
- $231m
The cash Tencent told its shareholders it had paid to raise its stake from 22.34% to 92.78%. The multi-billion valuation widely attached to this company appears in no filing at all.
Why a listed acquirer changes everything
A private company discloses what it likes. A company listed on a stock exchange discloses what its listing rules require, to a timetable, in a form its auditors and its regulator can examine. When a listed acquirer buys a private studio, the private studio’s price therefore becomes public, not because the studio chose to publish it, but because the buyer had to.
That is the mechanism behind the figure above. The consideration, the resulting shareholding and the date all come from the acquirer’s own report to its investors. It is the strongest class of evidence available for a company valuation: a number a listed business stated about its own cash.
It is also, precisely, a purchase price for a stake at one moment. It is not what the company was worth later, and it is not what it would fetch now.
| Element | Disclosed figure | Where it was disclosed |
|---|---|---|
| Cash consideration | $231m | Tencent quarterly report, November 2011 |
| Stake before | 22.34% | Same disclosure |
| Stake after | 92.78% | Same disclosure |
| Remaining stake acquired | December 2015 | Announced; consideration not disclosed |
Where the popular valuation comes from
Figures in the billions circulate for this company, and they are not fabricated out of nothing: they are produced by taking the studio’s revenue, applying a multiple observed in comparable transactions, and reporting the result. That is a legitimate analytical exercise and an illegitimate citation. The multiple is a judgement, the comparables are chosen, and the output is an opinion about price rather than a record of one.
Since 2015 the studio has been wholly owned inside a listed group, which means it no longer has a market price of its own at all. A wholly owned subsidiary is a line inside a parent’s consolidated accounts; unless the parent chooses to report the segment separately, there is nothing to value externally.
What can and cannot be said about a subsidiary
Documented: the historical purchase price and stake, the date control passed, and whatever the parent chooses to report about the segment in its own filings: sometimes revenue, occasionally profit, rarely both.
Not documented: any present-day valuation, employee counts unless the parent publishes them, and the earnings of any individual associated with the studio. This site’s companies section treats a filing as evidence about the filer and nothing else, which is why the section is organised by document rather than by company.
Questions readers send
How much did Tencent pay for Riot Games?
It disclosed $231 million in cash in its November 2011 quarterly report, taking its stake from 22.34% to 92.78%. It acquired the remaining shares in December 2015, and the consideration for that step was not disclosed.
Is Riot Games worth billions?
No filing says so. Billion-dollar figures are analysts’ estimates built from revenue multiples. Since 2015 the studio has been wholly owned inside a listed group, so it has no independent market price at all.
Why is the 2011 figure trustworthy?
Because a listed company stated it to its own shareholders in a report subject to its listing rules. That is a filing, not an announcement or an estimate.
Does the $231 million show what the whole studio was worth in 2011?
Not quite. It is the cash paid to move a stake from 22.34% to 92.78%, disclosed as a purchase price at one moment. It is not what the company was worth afterwards, and it is not what it would fetch now. A price for part of a business on one date is the narrowest thing a filing can prove, and also the firmest.
Where these figures are published
- 01 Tencent Holdings Limited, Cash consideration of $231 million and the stake moving from 22.34% to 92.78% Quarterly report to shareholders, November 2011
- 02 Tencent Holdings Limited, That the remaining stake was acquired in December 2015 Company announcement and subsequent annual reporting
Other valuations on file
All of them- adidas AG €23.7bn Group revenues for 2024, from the annual report
- Esports company valuations $231m The one esports purchase price a listed buyer disclosed
- McDonald’s $25.9bn Consolidated revenues for 2024, from the Form 10-K
- Pavlok $283,827 Publicly displayed total of the 2014 crowdfunding campaign
- Shark Tank product companies $283,827 A platform-displayed crowdfunding total, the documented kind
- Sportswear group valuations €23.7bn adidas group revenues 2024, from the annual report