Whois Activision and what is his net worth 2018? Activision is located in Santa Monica, California. It is the most prolific and successful interactive entertainment company with employee strength of 9000+ people. Activision employs the best and brightest talents across entertainment, media and technology. It occupies the list of FORTUNE’s “100 Best Companies to Work For”.
Let us take a deeper look at the company’s income and wealth and find out more about Activision’s income profile and how did the company make a great net worth.
Activision is an American video game publisher that was founded on October 1, 1979. The CEO of Activision is Eric Hirshberg. In 2008 its parent company Activision Blizzard was formed from the merger of Activision and Vivendi Games. As of January 2017, Activision is one of the largest third party video game publishers in the world. In 2016 Activision was the top publisher of video games in United States.
David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead were the prominent video games programmer at Atari. However, Crane, Miller and Whitehead left Atari because of their ideological difference with the then CEO of Atari. Crane, Miller and Whitehead strongly felt that the names of the programmers should be acknowledge and mentioned in the video games similar to music records. In 1974, Crane, Miller and Whitehead founded Activision. They were soon joined by Kaplan, venture capitalist Richard Muchmore and Jim Levy, former music industry executive. It was Jim Levy’s idea to use the name Activision by combining two names “active” and “television”.
Activision develops, distributes, and publishes deeply immersive interactive entertainment for gaming consoles, personal computers, mobile and tablet platforms. It has created blockbuster franchises like Call of Duty, Skylanders and Destiny. It operates through Activision Publishing, Inc and Blizzard Entertainment, Inc.
The Activision Publishing, Inc. segment delivers online games through retail and digital channels for the personal computer, mobile and table devices.
The Blizzard Entertainment, Inc. develops iconic entertainment experiences in the gaming world. It offers subscription-based multiplayer role-playing game on the internet. It facilitates paid online download of games into personal computers and allows paid download of games via third-party console. Blizzard Entertainment develops and publishes some very popular and successful games such as World of Warcraft, StarCraft, Hearthstone, Diablo and Heroes of the Storm for gaming consoles, personal computers, smartphones and tablets.
Activision Blizzard Studios creates original film and television content based on the library on the company’s intellectual properties.
King Digital Entertainment creates interactive entertainment exclusively for the mobile world. Some of the very popular games include Candy Crush, Farm Heroes, Pet Rescue, and Bubble Witch.
Activision Net Worth
Activision is estimated to be worth US$19 billion superseding Electronic Arts, which is valued at US$14.1 billion. The income profile of Activision Blizzard is phenomenal. In 2006 the company collected annual revenue of $6.61 billion, which is the highest in the company’s history. The annual revenue in 2015 was $4.66 billion, so in 2016 the revenue went up by 42 percent. The results are incredible. This explains the wealth of Activision. In 2016, digital revenue added major boost to the company’s bottom line. Digital marketing contributes 74 percent of Activision’s total revenue.
Activision is the most popular video games company in the world. In 2016, consumers spent approximately 43 billion hours playing and watching Activision content which is at par with the time people spend on Netflix and 1.5 times more than the time people spend on Snapchat. All this data is a testament to the popularity of Activision. The popularity of Activision is sure to grow in the future. Activision has an influential presence in more than 196 countries with 500 million monthly active users. Activision continues to expand its capabilities across new platforms, genres, audiences and geographies.